Material Transition Demo
Using assets from the musician’s apartment build, I did a little test of some technical art, including particles and material transitions. I wanted to try to get a better understanding of some of the more technical aspects of Unreal Engine.
The result was the couch falling victim to some vandalism during a party.
Materials & Transition
Inside the transition material
The two different material states are stored in two separate material functions (Mat A/Mat B). A mask is used to drive the transition - each splatter appears in a sequence (the lighter the section of the mask, the sooner it appears).
This mask drives the transition for each texture used in the final material. In addition, there is a separate function to control the vector displacement that allows it to deform. The material transition and vector displacement are both keyable attributes that can be animated in a level sequence in Unreal Engine.